Chapter 16 - Designing the Ecology and Pervasive Information Architecture
AbstractIn this chapter we describe how to design for the foundational layer of the human needs pyramid—the ecology. In the setting of UX design, the ecology is the entire set of surrounding parts of the world, including with which a user, product, or system interacts. The ecology is about usage context in the broadest sense. Designing the ecology forces us to think about the overall system and how it addresses broader work activities. In order for users to be productive in the work practice, they need to first understand the broader ecology and be able to participate in it, but designing for ecological needs is one of the most overlooked aspects in UX practice. UX design for the ecology, almost always depends on pervasive information architecture, which provides ever-present information availability across devices, users, and other parts of a broad ecology. This allows users to interact with the same information, perhaps in different forms and accessed and displayed in different way Read more...
Publication date: 2019/01/01